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 Using Env_Sun correctly

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Number of posts : 46
Registration date : 2007-06-23

PostSubject: Using Env_Sun correctly   Sun Jun 24, 2007 12:36 am

One. Place these entity's in your map:

Env_Sun
Light_Environment
Info_Target


Two. Put you Light_Environment near to the Env_Sun, because the Env_Sun doesnt adding light to the map

Three. Take the Info_target that you placed, and move it to where you want the Env_Sun to look at

Four. Open the properties for your Info_Target and name it 'Sun_Target'

Five. Open the properties for your Env_Sun and set the 'Viewer Entity' to 'Sun_Target'

Six. Open the properties for your Light_Environment, press the Point At.. button

Seven. Point the light to where you want the light to look at

Eight. Set the next settings for the objects:

Light_environment
Like a Star @ heaven Brightness: 235 155 71 999
Like a Star @ heaven Ambient: 105 142 165 120
Like a Star @ heaven Brightness HDR: -1 -1 -1 1
Like a Star @ heaven AmbientHDR: -1 -1 -1 1

Env_sun
Like a Star @ heaven Use Angles: No
Like a Star @ heaven Pitch: 0
Like a Star @ heaven Sun Color(R G B): 176 88 0
Like a Star @ heaven Overlay Color: 0 0 0
Like a Star @ heaven Size: 20
Like a Star @ heaven Overlay Size: -1
Like a Star @ heaven Material Name: sprites/light_glow02_add_noz
Like a Star @ heaven Overlay Material Name: sprites/light_glow02_add_noz
Like a Star @ heaven HDR Color Scale: 1.0


Thats it Very Happy. If you want, you can download an example of the Env_Sun set
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